Path of the Enchanter

Tier 1

Sustaining a spell on an ally cost 2 less stamina (min. 0).


Tier 2

Sustained spells on allies linger for 1 round after you stop sustaining them.


Tier 3

The action required to sustain a spell is reduced by one step (Standard > Move > Minor).


Tier 4

You gain an extra minor action that can only be used to sustain abilities.


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Path of the Enchanter

Erroun Metrognome