Tag: Spell Effect

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  • Heal

    *The target of a healing spell must pay the stamina cost of the healing portion of the spell (though not for modifiers such as AoE) out of either the Energy or Body pool in order to receive the benefits of the healing. This cost must be paid in addition …

  • Polymorph

    *Default sustain action for a polymorph effect is a minor action, with a sustain cost of 1 stamina per round. h5. Tier 1 Take the form of a Small or Medium creature. h5. Tier 2 Take the form of Tiny or Large creature h5. Tier 3 Take the …

  • Bonus

    Provides a bonus to one of: Skill and Attribute Rolls, Attack Rolls, Damage Rolls, Reflex, Will, or Fortitude *A bonus type must be specified when spell access is acquired. Spell access can be taken multiple times allowing for multiple bonus types to …

  • Secondary Attack

    The effects bundled in a secondary attack require a second attack roll to hit after the primary attack hits, usually against a different defense then the primary attack though not necessarily. though the total costs of the effects in the secondary attack …

  • Damage

    When damage is selected via Spell Access a particular damage type must be chosen. Damage can of be selected multiple times, each time providing access to an additional damage type. h5. Tier 1 Deal 1d8 + Primary Casting Stat Modifier damage. h5. …

  • Daze

    h5. Tier 1 Target is dazed for one round.
    h5. Tier 2 Target is dazed as an ongoing effect.
    *Related* [[Spells]] [[Spell Effects and Costs]]

  • Range

    h5. Tier 1 Target touched h5. Tier 2 50ft Range h5. Tier 3 200ft Range *Related* [[Spells]] [[Spell Effects and Costs]]

  • Push

    h5. Tier 1 Move the target away from the effect's point of origin 5ft. h5. Tier 2 Move the target away from the effect's point of origin 5ft per point of primary ability modifier. *Related* [[Spells]] [[Spell Effects and Costs]]

  • Pull

    h5. Tier 1 Move the target towards the effect's point of origin 5ft. h5. Tier 2 Move the target towards the effect's point of origin 5ft per point of primary ability modifier. *Related* [[Spells]] [[Spell Effects and Costs]]

  • Stun

    Target is stunned for 1 round. *Related* [[Spells]] [[Spell Effects and Costs]]

  • Trip

    Target is knocked prone. *Related* [[Spells]] [[Spell Effects and Costs]]

  • Illusion

    h5. Tier 1 Visual or auditory illusion of up to the size/volume of a medium creature, sustained as a standard action. h5. Tier 2 Visual and auditory illusion of up to one 5ft cube per point of governing ability modifier and volume of a small …

  • Charm

    h5. Tier 1 Charm target of lower nature as a move action sustained attack h5. Tier 2 Charm target of equal nature as a move action sustained attack, sustained effect on targets of lower tiered nature. h5. Tier 3 Charm target of equal or …

  • Stamina Damage

    Tier 1 Deal 1d8 + Primary Casting Stat Modifier stamina damage. Tier 2 Deal 2d8 + Primary Casting Stat Modifier stamina damage. Related [[Spells]] [[Spell Effects and Costs]]